While finishing up my Master’s in Computer Science at the end of 1999, I started looking for my first real job. I didn’t necessarily have much time for games, of course, but every time I launched Civ on my Mac, my weekend suddenly vanished. Civ was the only game I played during my years as an undergraduate. Once I picked it up and learned that the game was designed by Sid Meier and encompassed all of human history, I was sold. It had an intriguing cover showing a pharaoh buried under a modern metropolis. While buying books at the campus bookstore for my first quarter, I noticed a game called Civilization in their modest games section. My first experience with the game came in 1994, during my freshman year of college. I just had no idea how big that world truly was. When I joined Firaxis in April of 2000, I knew I was going to be immersing myself in the world of Civ. Sid Meier’s Civilization Chronicles for PC is available for a MSRP of $69.99. Johnson, who works at Firaxis, 2K’s world-renowned development studio, was the lead designer for Sid Meier’s Civilization IV and he programmed and co-designed Sid Meier’s Civilization III. This chapter is called “One Civ, Many Worlds” in which designer/programmer Soren Johnson writes about the Civ community and its positive impact on the evolution of the game. This document is an excerpt from the book contained within Sid Meier’s Civilization Chronicles, the definitive Civilization collector’s edition recently released by 2K. Written by Soren Johnson Date Posted: 11/2/06
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